Showing posts with label Seminar. Show all posts
Showing posts with label Seminar. Show all posts

Sunday

Seminar on Stronghold Development I



Figure 1: The Steward from Nevembers Lackey's on the Preview Shard



Welcome,

This Seminar is meant for everyone who is interested in Managing and Planning a Stronghold in Neverwinter.

Stronghold management includes planning the order of structures you want to build on your stronghold map as well as monitoring and directing the resources required for those Buildings.

In Figure 1 you can see The Steward, he is an important NPC for your Stronghold Development.
By talking to him you can access the Stronghold Overview.


Figure 2: Stronghold Overview , Summary Tab


In Figure 2 you can see the Summary Tab of the Stronghold Overview. Here you‘ll find your current Target and what resources are still needed for its completion. Important to note is that all shown values for the strucures in the Overview already take your Stronghold Alliance Discount into account. Very convenient.
You also see the amount of resources currently stored in your production structures (Farm, Lumberyard, Mine, Quarry).



Figure 3: Stronghold Overview, Construction Tab


Figure 3 is showing the Construction Tab which includes a List of all structures already built on your stronghold map and available Plots for future projects.
By hovering your cursor over a Structure a smaller window will pop up showing you the required resources for the next rank of that building. Again Stronghold Alliance Discount included!

Once you have decided on the next Structure you want to build you can set it as Contribution Target with a click on the button to the bottom of that window. This way your Guildies see what resources are required for their Coffer Donations. You can change the Target as many times as you like.

You can also access this list via your Guild Management Window, but CAUTION the values which are showing here do not include the Stronghold Alliance Discount.


Tending

As mentioned before we have 4 production structures on the stronghold map namely the Farm (Food), Lumberyard (Wood), Mine (Metal) and the Quarry (Stone). Those resources are important for your main buildings but even more so for the Temporary Structures.
All of them have a internal storage capacity which will fill up every 8 hours. Depending on the rank of the Structure and on an exiting support structure that capacity can be increased.
Once they reach capacity they will stop producing resources. So go tend them regularly.
John from Ghost Templars made a video on tending which is linked below.




Resources

There are a lot of diffrent resources required for building structures on the stronghold map. Some of them are prouduced over time (Farm,…) and some can be farmed like the campaign resources, but there are resources which tend to always create a bottleneck for your stronghold progression.
Influence, Shards of Power, Gems and Surplus Equipment will be the most difficult to get resources. Influence and Shards of Power have a daily cap for earning them. Gems are used for refinement and Surplus Equipment helps in earning Astral Diamonds.
Strategies to gather those resources efficiently without cutting into personal gains will be presented and discussed in a later post.



Temporary Structures

With Mod 11.5 we received the option to build temporary structures on stronghold map. If you leave the stronghold through the northwestern tunnel you will arrive at the Millabout Market which presents 4 Plots for the temporary structures. Any temp. Structure will last for 7 days and you can only have one of a kind active at the same time.
We ignore structures which help with Mastercrafting for now and pay closer attention to structures which produce valuable resources for your stronghold coffer, namely the Recruiter and the Gemcutter.


Table 1: Costs for Recruiter and Gemcutter per week without Stronghold Alliance Discount
Structure
Labor
Food
Metal
Stone
Wood
Production/Week
Recruiter
12.000
38.000
27.000
24.000
32.000
16.800 Influence
Gemcutter
23.000

31.000
34.000
40.000
24.000 Gems
Total/Week
35.000
38.000
58.000
58.000
72.000



As you can see in Table 1 temporary structure are basicly exchange buildings were you trade lower valued resources for higher valued ones like Influence and Gems.

The Goal for every Guild still in development should be a constant Uptime of the Recruiter and the Gemcutter to speedup your Stronghold Progression.

With the afore mentioned Goal in mind I suggest the following Roadmap for Stronghold Development. The chosen Boon Structures have a focus on PvE content, but are in my opinion also viable in PvP.



Roadmap

Guild Hall Rank 5
- Stable rank 1-2
- Milling Yard rank 1(if you can effort it)
- Recruiter every week

Guild Hall Rank 6
- Stable to rank 3
- Market Place to rank 3
- Farm, Lumberyard, Mine, Quarry to rank 3
- Recruiter every week

Guild Hall Rank 7
- Warehouse rank 1-3
- Smelter Yard or Masonry Guild rank 1 (if you can effort it)
- Recruiter or Gemcutter every week

Guild Hall Rank 8
- Stable to rank 4
- Farm, Lumberyard, Mine , Quarry to rank 4
- Warehouse to rank 4
- Market Place to rank 4
- Recruiter or Gemcutter every week

Guild hall to rank 9
- Wizards Workshop rank 1-4 (depending on your Conquerer‘s Shard Situation you can also build the Barracks at this point, but the Power Boon will only unlock at rank 3+)
- Recruiter or Gemcutter every week

Guild Hall Rank 10
- Stable to rank 5
- Wizards Workshop to rank 5
- Warehouse to rank 5
- Market Place to rank 5
- Farm, Lumberyard, Mine , Quarry to rank 5
- Recruiter or Gemcutter every week

Guild Hall Rank 11
- Masonry Guild or Smelters Yard rank 1 the one you didn‘t chose earlier (if you can effort it)
- Recruiter or Gemcutter every week

Guild Hall Rank 12
- Stable to rank 6
- Wizards Workshop to rank 6
- Warehouse to rank 6
- Market Place to rank 6
- Farm, Lumberyard, Mine , Quarry to rank 6
- Milling Yard rank 2, now you can build the Recruiter and Gemcutter at the same time
- Recruiter and Gemcutter every week

Guild Hall Rank 13
- Barracks 1-6, if you have enough Conquerer‘s Shards of Power. The upgrade can be postponed until the Guild Hall upgrade to rank 15.
- Recruiter and Gemcutter every week

Guild Hall Rank 14
- Stable to rank 7
- Wizards Workshop to rank 7
- Barracks to rank 7
- Warehouse to rank 7
- Market Place to rank 7
- Farm, Lumberyard, Mine , Quarry to rank 7
- Recruiter and Gemcutter every week

Guild Hall Rank 15
- Animal Pen rank 1
- Recruiter and Gemcutter every week

Guild Hall Rank 16
- Stable to rank 8
- Wizards Workshop to rank 8
- Barracks to rank 8
- Warehouse to rank 8
- Market Place to rank 8
- Farm, Lumberyard, Mine , Quarry to rank 8
- one of your Support Structures (Milling Yard, Masonry Guild, Smelters Yard, Animal Pen) to rank 8 Animal Pen would be the cheapest in terms of Shards of power
- Recruiter and Gemcutter every week

Guild Hall Rank 17
- Last Boon Plot unlocked: Temple for PvE or Explorer‘s Guild for PvP

With your last Boon Structuer built there is only one big goal left Guild Hall Rank 20 and that road is pretty straight foward.



Thoughts on Boons

Will be added after an open discussion during the Seminar.


Seminar on Stronghold Development II

Since there will be alot of things left unanwsered in 45min of the first Seminar we will give a second one (maybe even a third).

Topics for the 2nd Seminar
- Strategies to overcome the Resource Bottlenecks
- How to make Astral Diamonds with Temporary Structures
- …

Please suggest additional topics either during the first Seminar or via ingame mail to Fennik@rothgarbaerig.

To Tank or Not To Tank?

YOU ARE INVITED!

TANK or NOT TO TANK

Training Workshop for Alliance Neverwinter
Sunday, July 2nd, 3PM EST on Alliance Teamspeak

Prepared by Aussie@mysticaussie

OVERVIEW & PURPOSE
Bringing alliance member’s together to embrace their class, providing practical experience and understanding with sound knowledge; enhancing your gaming career.

SESSION TIME: 3:00pm - 3:45pm

Introduction: ​Workshop Guests to be introduced

Each speaker will introduce themselves, their build, why they chose to be a
guardian fighter as well as their preference regarding either PVE or PVP.

This short training guide is about pure tanking, Today, we have Alliance members here
to outline their experiences including challenges that face the Guardian Fighter. Each
member has their own style based on these experiences, we ALL started somewhere….

Where did you start?

Guardian Fighters focus on confronting and holding ground against enemies, which
taking the main focus ensuring the attention of the enemy to create an easier defeat. It is
not the primary target of the Guardian Fighter to focus on damage.

Hint:
PVP​: defend the node; so that your allies are free to kill, because YOU will not be able to.
PVE​: hold up your shield up especially with the boss, bash him for a few seconds let your
stacks build up. Monitor your damage.

Topic One: What abilities are best? 

Primary Abilities:
1. Constitution: As a Guardian fighter you need to consider constitution, this will be how much punishment you will take. Your HP (Hit Points).
2. Strength: Damage that you do that will cause the boss to stay focused on you
3. Dexterity: Try and get dexterity as high as possible.

Topic Two: How do I choose what Race? 

Picking a race is more personal choice than anything. What makes you happy? What racial abilities does this race offer and ability bonus? Research what will ultimately enhance your play style and build.

Hint​: Some races will give you an edge. 

Topic Three: Confused with gear and items? 

How heavy is the guardian fighter's gear? Well if you are expecting to run a marathon FORGET IT. you are a turtle. You pop out and then hide in your shell so to speak. Find the most defensive/protective armor you can get. Armor gear is important so keep on top of it. You might want to focus on regeneration and life steal. Constant HP regen and stealing HP from your enemies as you attack them.

Hint: PVP​: you need to be able to heal yourself over time. 
PVE​: help the DC/healers in this environment (always keep that shield UP, stay alive and control the combat). Potions will also assist these could save your life. 

Topic Four: How do I play? 

You need to lead, get aggro, avoid traps and burning areas. You need to be the one to get to the toughest enemy within the group. Take the immediate focus and once defeated, you can then help destroy the adds. This is the time to then heal if you need.

Hint: Used your most damaging daily or encounter to start with. Do not use your daily unless you have too.

Topic Five: What companions/mounts and insignia do I choose? 

Interestingly enough there are a lot of opinions on this topic, but if you want to start with the basics here are a few options to start with. Once you are comfortable with your guardian fighter explore up to date companions to assist your class. There are a lot of guides to choose from (google it, ask about it, try it)

Companions: Strikers are great for dps (damage per second) this will assist in speeding things up, some guardians will use the striker then switch out to a healer when encountering a boss. Here are just a few below:

1. Dancing Shield: this will give you a 20% defence debuff on the target hit as well as the 3 X defence slots for bondings along with 3 belt slots.
2. Energon: 5% hp need we say more.
3. Rust Monster: (my favourite) 5% damage debuff on attacker when you are hit and stacks 3 times. 4. Stalwart Golden Lion: this will build your radiant weapon buff (alternatively a Dread Warrior)
5. Healer: cost effective regarding potions, great when you are grouping or challenging the boss, but if your healer gets the aggro make sure make sure that you taunt the enemy from the healer.

Mounts/Insignia bonus: This is an important part of the of your tanking potential, and the many options that are available to you depend on your build type. As stated earlier especially in PVP you need to heal yourself.

This is my suggested Insignia bonus that I have used for my buff/tank build: (Aussie - Fighter Sword Master Tactician/Protector)

- Oppressor’s Reprieve - Heal over time, when stunned, knocked or immobilized 4% of your max HP over 4 seconds.
- Shepherds devotion - when you use your daily power there is an increase in your teammates defence, deflect and movement by 5% of your power.
- Champions Return - heal over time and stamina, when at 50% HP you instantly recover 20% of stamina and healed for 20% of your max HP over 10 seconds.
- Gladiators Guile - move faster when your stamina is high and regen stamina when it is low.
- Survivor’s Blessing - heal over time, when deflecting an attack you are healed 3% of your max HP over 4 sec.

Topic Six: PVE (Player V Environment) 

Do you want to be successful to your party? You are the one who leads the group, takes the agro, you wear the damage so that your party does not. Keep the attention of the most powerful enemy. If you are struggling communicate with the party, change strategies, you are the battle manager, if the enemy is not attacking you…. You are NOT doing your job! Look after your healers where possible, agro the attention from the healer. Looooove your healer...

Topic Seven: PVP (Player V Player)

Remember that your party will also be successful when you play as a team in PVP.

TEAM 
T=Together, 
E=Everyone, 
A=Achieves, 
M=More. 

Contrary to popular belief it is not how many kills you achieve in PVP in my opinion it is about winning the match as a TEAM, communicating strategies, changing tactics, supporting and defending your teammates. If you are in it for yourself, you do not have your party’s best interest in the forefront of your mind. D n D is not about doing it alone, never was. It is very frustrating for a guardian fighter, I assure you YOU will be taunted, YOU will take a beating, YOU will be the bait if you do not work as a TEAM. The guardian fighter will call the targets BACK them up. During PVP there aggro and taunts are lost compared to PVE.

In Conclusion: 

Tanking comes with experience and study, ensure that you prepare yourself to be a tank. If you are not experienced in specific dungeons and or PVP there are great youtube videos that will assist in the understanding what is expected. Talk to those who are experienced for tips and guidance …. HAPPY TANKING!!! For more information look for this document and more in the Workshop Seminary channel in Teamspeak.

Tuesday

Announcing: Alliance Tanking Seminar

TANK or NOT to TANK...

An Alliance Training Seminar on Tanking:
Sunday, July 2nd, 3PM (sharp) EST on Alliance Teamspeak
For more information, contact Serena@mysticaussie

Bringing member's together to embrace their GF and OP classes.

Providing practical experience and understanding with sound knowledge; enhancing your gaming career.

Every seminar encourages those members who are interested in a specific class of choice.

We will discuss topics such as back to basics, beginners to advanced, tweak your builds, and play styles - PVP verses PVE the list is endless. We are here to help point you in the right direction.

If you have a specific tanking question, mail it to Xerxes@fidelis#5885. We hope to answer your tanking questions during the seminar.

All the best,
Xerxes
Alliance Secretary