Seminar on Stronghold Development I
Figure 1: The Steward from Nevembers Lackey's on the Preview Shard |
Welcome,
This Seminar is meant for everyone who is interested in Managing and
Planning a Stronghold in Neverwinter.
Stronghold management includes planning the order of structures you
want to build on your stronghold map as well as monitoring and
directing the resources required for those Buildings.
In Figure 1 you can see The Steward, he is an important NPC
for your Stronghold Development.
By talking to him you can access the Stronghold Overview.
Figure 2: Stronghold Overview , Summary Tab |
In Figure 2 you can see the Summary Tab of the Stronghold Overview.
Here you‘ll find your current Target and what resources are still
needed for its completion. Important to note is that all shown values
for the strucures in the Overview already take your Stronghold
Alliance Discount into account. Very convenient.
You also see the amount of resources currently stored in your
production structures (Farm, Lumberyard, Mine, Quarry).
Figure 3: Stronghold Overview, Construction Tab |
Figure 3 is showing the Construction Tab which includes a List of all
structures already built on your stronghold map and available Plots
for future projects.
By hovering your cursor over a Structure a smaller window will pop up
showing you the required resources for the next rank of that
building. Again Stronghold Alliance Discount included!
Once you have decided on the next Structure you want to build you can set it as Contribution Target with a click on the button to the bottom of that window. This way your Guildies see what resources are required for their Coffer Donations. You can change the Target as many times as you like.
You can also access this list via your Guild Management Window, but
CAUTION the values which are showing here do not include the Stronghold Alliance
Discount.
Tending
As
mentioned before we have 4 production structures on the stronghold
map namely the Farm (Food), Lumberyard (Wood), Mine (Metal) and the
Quarry (Stone). Those
resources
are important for your main buildings but even more so for the
Temporary Structures.
All of them have a internal storage capacity which will fill up every
8 hours. Depending on the rank of the Structure and on an exiting
support structure that capacity can be increased.
Once
they reach capacity they will stop producing resources. So
go tend them regularly.
John from Ghost Templars made a video on tending which is linked
below.
Resources
There
are a lot of diffrent resources required for building structures on
the stronghold map. Some of them are prouduced over time (Farm,…)
and some can be farmed like the campaign resources, but there are
resources which tend to
always create a bottleneck for your stronghold progression.
Influence, Shards of Power, Gems and Surplus
Equipment will be the most difficult to get resources. Influence
and Shards of Power have a daily cap for earning them. Gems are used
for refinement and Surplus Equipment helps in earning Astral
Diamonds.
Strategies to gather those resources efficiently without cutting into
personal gains will be presented and discussed in a later post.
Temporary Structures
With Mod 11.5 we received the option to build temporary structures on
stronghold map. If you leave the stronghold through the northwestern
tunnel you will arrive at the Millabout Market which
presents 4 Plots for the temporary structures. Any temp. Structure
will last for 7 days and you can only have one of a kind active at
the same time.
We ignore structures which help with Mastercrafting for now and pay
closer attention to structures which produce valuable resources for
your stronghold coffer, namely the Recruiter and the
Gemcutter.
Table 1: Costs for
Recruiter and Gemcutter per week without Stronghold Alliance Discount
Structure
|
Labor
|
Food
|
Metal
|
Stone
|
Wood
|
Production/Week
|
Recruiter
|
12.000
|
38.000
|
27.000
|
24.000
|
32.000
|
16.800 Influence
|
Gemcutter
|
23.000
|
31.000
|
34.000
|
40.000
|
24.000 Gems
|
|
Total/Week
|
35.000
|
38.000
|
58.000
|
58.000
|
72.000
|
As you can see in Table 1 temporary structure are basicly exchange
buildings were you trade lower valued resources for higher valued
ones like Influence and Gems.
The Goal for every Guild still in development should be a constant
Uptime of the Recruiter and the Gemcutter to speedup your Stronghold
Progression.
With the afore mentioned Goal in mind I suggest the following Roadmap
for Stronghold Development. The chosen Boon Structures have a focus
on PvE content, but are in my opinion also viable in PvP.
Roadmap
Guild Hall Rank 5
- Stable rank 1-2
- Milling Yard rank 1(if you can effort it)
- Recruiter every week
Guild Hall Rank 6
- Stable to rank 3
- Market Place to rank 3
- Farm, Lumberyard, Mine, Quarry to rank 3
- Recruiter every week
Guild Hall Rank 7
- Warehouse rank 1-3
- Smelter Yard or Masonry Guild rank 1 (if you
can effort it)
- Recruiter or Gemcutter every week
Guild Hall Rank 8
- Stable to rank 4
- Farm, Lumberyard, Mine , Quarry to rank 4
- Warehouse to rank 4
- Market Place to rank 4
- Recruiter or Gemcutter every week
Guild hall to rank 9
- Wizards Workshop rank 1-4 (depending on your
Conquerer‘s Shard Situation you can also build the Barracks at this
point, but the Power Boon will only unlock at rank 3+)
- Recruiter or Gemcutter every week
Guild Hall Rank 10
- Stable to rank 5
- Wizards Workshop to rank 5
- Warehouse to rank 5
- Market Place to rank 5
- Farm, Lumberyard, Mine , Quarry to rank 5
- Recruiter or Gemcutter every week
Guild Hall Rank 11
-
Masonry
Guild or
Smelters Yard
rank 1 the
one you didn‘t chose earlier (if you can effort it)
-
Recruiter
or
Gemcutter every
week
Guild Hall Rank 12
- Stable to rank 6
- Wizards Workshop to rank 6
- Warehouse to rank 6
- Market Place to rank 6
- Farm, Lumberyard, Mine , Quarry to rank 6
- Milling Yard rank 2, now you can build the
Recruiter and Gemcutter at the same time
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 13
- Barracks 1-6, if you have enough Conquerer‘s
Shards of Power. The upgrade can be postponed until the Guild Hall
upgrade to rank 15.
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 14
- Stable to rank 7
- Wizards Workshop to rank 7
- Barracks to rank 7
- Warehouse to rank 7
- Market Place to rank 7
- Farm, Lumberyard, Mine , Quarry to rank 7
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 15
-
Animal
Pen rank 1
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 16
- Stable to rank 8
- Wizards Workshop to rank 8
- Barracks to rank 8
- Warehouse to rank 8
- Market Place to rank 8
- Farm, Lumberyard, Mine , Quarry to rank 8
- one of your Support Structures (Milling Yard,
Masonry Guild, Smelters Yard, Animal Pen) to rank 8 Animal Pen would
be the cheapest in terms of Shards of power
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 17
-
Last Boon Plot unlocked: Temple for PvE or Explorer‘s Guild for PvP
With
your last Boon Structuer built there is only one big goal left Guild
Hall Rank 20 and that road is pretty straight foward.
Thoughts
on Boons
Will
be added after an open discussion during the Seminar.
Seminar
on Stronghold Development II
Since
there will be alot of things left unanwsered in 45min of the first
Seminar we will give a second one (maybe even a third).
Topics
for the 2nd Seminar
- Strategies
to overcome the Resource Bottlenecks
- How to make
Astral Diamonds with Temporary Structures
- …
Please
suggest additional topics either during the first Seminar or via
ingame mail to Fennik@rothgarbaerig.
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