August 12, 2018
There was a quorum of members. Perseus and Lia were not able to attend.
Fennik led the meeting. He thanked the members for their hard work in helping make GT a level 20 guild with a nearly completed Stronghold. All that is left to complete are support structures which will be built as resources are made available via coffer donations. Guild members will be asked not to contribute influence to our coffer but instead donate it to the new helm guild, RC.
Fennik noted that GT has stepped down as the Alliance helm guild and RC has taken our place. Therefore, the Alliance is now known as the Ruathym Corsairs Alliance. GT now has a gauntlet position. Discussion ensued as to why InSanes left the Alliance. Fennik reported that their guildmaster, Ishtar, was not happy with the direction in which the Alliance was moving in organizing itself as a more efficient and effective council. Xerxes reported that Ishtar contacted him about their leaving and suggested that language problems and cultural differences were also part of the reason why they left. Xerxes noted the need for GT members to be sensitive to cultural differences and language barriers by speaking slowly on TS and by not using colloquialisms in written and spoken communications.
Fennik reported that GTBank is functioning well and that the guild has many resources and Astral Diamonds on hand. He requested that Xerxes continue to use his luck in opening lockboxes using the daily VIP key.
Mrs Toons, guild banker, noted that the guild bank is often difficult to keep clean as she can only move a certain almount of articles from one repository tab to another in any given day. Therefore, Fennik will change the bank settings so marshalls will be able to move or remove more items each day.
Dusk was thanked for his consistent service to the guild as a Battlemaster.
Xerxes noted that he stepped down as co-Grand Master for personal reasons. However, he will continue to serve the guild as needed as a Marshall by maintaining the guild blog and other duties as requested by the guildmasters.
Elections were held in which Dusk and Haelirin were elected by unanimous vote as co-Grand Masters along with Fennik. Fennik requested that the new GM's promote their own alt characters to rank 7 status to avoid the accidental promotion of other toons which could place the guild in jeopardy of being hijacked by an outsider.
Xerxes noted that the guild is very active with a full roster of active members. He will continue to maintain the roster and recruit new members. He reported that the New Member Code on the guild blog has been effective in introducing new recruits to the blog and in learning how to participate in a dragonflight. Xerxes requested that new members be of 10K+ IL and that they have "good" gear; meaning that they have their enchant slots filled, have appropriate artifacts and artifact gear, etc. Fennik expressed concern that we do not become an "elitist" guild. Xerxes noted the need to make sure that interested players are not bots or "merchants" as they usually do not have good gear and a higher item level. The members agreed that we will not become an elitist guild; however they approved this proposal.
Xerxes also noted that the guild calendar only contains two daily dragonflight events. He suggested that the calendar show the weekly events that are usually conducted by the guild. Dusk and Haelirin agreed to work with Xerxes in developing the guild calendar as a way to show new members that we are indeed a very active guild and so that members may plan for these events in advance. The MOTD will announce daily events to enhance participation.
The meeting ended with all Council members congratulating Dusk and Haelirin on their election as guildmasters.
The next meeting is Sunday, September 9, 2018 at 2PM EDT.
Respectfully submitted,
Xerxes
Showing posts with label Alliance. Show all posts
Showing posts with label Alliance. Show all posts
Monday
Saturday
GT Finishes Stronghold and Hands Over Alliance Helm Position to RC
WE DID IT!!!
We finally are a rank 20 Guild with maxed out PVE Boons and a rank 10 Marketplace.
All other Structures are secondary and will be ranked up over time.
The Sorcerer Towers at each entrance to our Stronghold were build purely out of asthetic reasons and are my personal icing on the cake. I was happy like a little kid while watching them being constructed.
A big THANK YOU to each and every guild and alliance member for banding together to help build up our glorious Guild Stronghold!
Being done also means WE DON'T NEED INFLUENCE ANYMORE! So please donate all your Influence to our alliance friends Ruathym Corsairs to help them build there Boon Structures as well.
Since we are done with our Stronghold we are stepping down from the Alliance Helm position and making room for the next guild in line which is Ruathym Corsairs.
For that purpose the Alliance will be restructured Saturday, August 11, 2018 at 7:30pm ET (1:30am central Europe). After disbanding we will reform the Alliance with some changes and on Monday, August 13, everything should be back to normal.
Gratefully,
Fennik
We finally are a rank 20 Guild with maxed out PVE Boons and a rank 10 Marketplace.
All other Structures are secondary and will be ranked up over time.
The Sorcerer Towers at each entrance to our Stronghold were build purely out of asthetic reasons and are my personal icing on the cake. I was happy like a little kid while watching them being constructed.
A big THANK YOU to each and every guild and alliance member for banding together to help build up our glorious Guild Stronghold!
Being done also means WE DON'T NEED INFLUENCE ANYMORE! So please donate all your Influence to our alliance friends Ruathym Corsairs to help them build there Boon Structures as well.
Since we are done with our Stronghold we are stepping down from the Alliance Helm position and making room for the next guild in line which is Ruathym Corsairs.
For that purpose the Alliance will be restructured Saturday, August 11, 2018 at 7:30pm ET (1:30am central Europe). After disbanding we will reform the Alliance with some changes and on Monday, August 13, everything should be back to normal.
Gratefully,
Fennik
Tuesday
MINUTES OF THE ALLIANCE COUNCIL
July 2, 2018 at 4PM EDT
A quorum of guilds was present. Leaders were shown where to find the last meeting minutes on the TS server channel and on the Ghost Templar's website at neverwintertemplars.blogspot.com
The members discussed guidelines and protocols for running the Alliance effectively and efficiently. Both Feygorn and Iceman had prepared documents for this purpose. The members unanimously agreed that Feygorn and Iceman are both to discuss and merge the two documents for presentation to the Council at the next meeting.
A lengthy discuss ensued about guild inactivity and the ways the Alliance could monitor member guilds activity. It was unimously agreed that all member guilds are to post their Guild Activity Log on the TS server in the appropriately indicated channel. Fennik is to post the method for preparing and posting the logs which are to be posted on the 1st and 15th of every month before the monthly meeting.
A few members noted that some players have been abusing Alliance chat by making inappropriate comments and using inappropriate language for a family-friendly chat channel. Guild leaders are to monitor the chat channel and if they see an infraction of the policy they are to contact that person and/or his or her guildmaster.
Feygorn discussed the creation of the Explorer boon structure at Neverwinter Geeks to promote the masterworking professions of Alliance members. As agreed at the June 4th meeting, guild leaders are to encourage their members to donate Heroic shard and other needed resources to the Neverwinter Geeks coffer. 1,900 Heroic shards are needed.
The next meeting of the Council is on Monday, August 6th at 4PM EDT.
Respectfully submitted,
Xerxes
A quorum of guilds was present. Leaders were shown where to find the last meeting minutes on the TS server channel and on the Ghost Templar's website at neverwintertemplars.blogspot.com
The members discussed guidelines and protocols for running the Alliance effectively and efficiently. Both Feygorn and Iceman had prepared documents for this purpose. The members unanimously agreed that Feygorn and Iceman are both to discuss and merge the two documents for presentation to the Council at the next meeting.
A lengthy discuss ensued about guild inactivity and the ways the Alliance could monitor member guilds activity. It was unimously agreed that all member guilds are to post their Guild Activity Log on the TS server in the appropriately indicated channel. Fennik is to post the method for preparing and posting the logs which are to be posted on the 1st and 15th of every month before the monthly meeting.
A few members noted that some players have been abusing Alliance chat by making inappropriate comments and using inappropriate language for a family-friendly chat channel. Guild leaders are to monitor the chat channel and if they see an infraction of the policy they are to contact that person and/or his or her guildmaster.
Feygorn discussed the creation of the Explorer boon structure at Neverwinter Geeks to promote the masterworking professions of Alliance members. As agreed at the June 4th meeting, guild leaders are to encourage their members to donate Heroic shard and other needed resources to the Neverwinter Geeks coffer. 1,900 Heroic shards are needed.
The next meeting of the Council is on Monday, August 6th at 4PM EDT.
Respectfully submitted,
Xerxes
Monday
Minutes of the June 4, 2018 Alliance Council Meeting
1) A message should be sent to the guild members about the use of their own guild title.
2) Each guild designee is to send an in-game mail to MrsToons @blondetoon to identify who gets mail for their guild.
3) The inactivity of the new Cult of Luna (CoL) was discussed. There were mixed feelings about removing them for this reason. The Council decided that Fen'nik is to inform CoL's GM of the lack of activity issue and issue warning a warning about removal from the Alliance.
4) Feygorn and MrsToons will prepare the notes from this meeting and put together "draft" protocols for kicking and inviting guilds to the Alliance based on these discussions.
5) The alliance has no guild with the Explorer's Guild building. This is an important structure for players who do the masterwork professions or anyone who wants to make extra AD by opening scroll cases. The Neverwinter Geeks are willing to build the Explorer's Guild to benefit the Alliance should the Council agree to help raise the necessary resources. Feygorn will oversee this process.
6) The next regularly scheduled Alliance Council meeting is July 2, 2018 at 4PM EDT.
Respectfully submitted,
Mrs Toons and Feygorn
2) Each guild designee is to send an in-game mail to MrsToons @blondetoon to identify who gets mail for their guild.
3) The inactivity of the new Cult of Luna (CoL) was discussed. There were mixed feelings about removing them for this reason. The Council decided that Fen'nik is to inform CoL's GM of the lack of activity issue and issue warning a warning about removal from the Alliance.
4) Feygorn and MrsToons will prepare the notes from this meeting and put together "draft" protocols for kicking and inviting guilds to the Alliance based on these discussions.
5) The alliance has no guild with the Explorer's Guild building. This is an important structure for players who do the masterwork professions or anyone who wants to make extra AD by opening scroll cases. The Neverwinter Geeks are willing to build the Explorer's Guild to benefit the Alliance should the Council agree to help raise the necessary resources. Feygorn will oversee this process.
6) The next regularly scheduled Alliance Council meeting is July 2, 2018 at 4PM EDT.
Respectfully submitted,
Mrs Toons and Feygorn
Saturday
Alliance Council September 3rd 2017 Meeting Minutes
Regular Meeting of the Alliance Council
September 3, 2017 On Teamspeak
The meeting began at 4PM ET immediately following the Alliance Warlock Seminar.
Fennik noted that there have been repeated episodes of Alliance members using Alliance chat to solicit party members for dungeon raids requiring specific gearing or item level of the participants. After much discussion, the leaders agreed to this resolution: Alliance members who organize a dungeon raid on Alliance chat may only request the basic Cryptic requirments for item or gear.
Xerxes reported that a member on Alliance Teamspeak was using a vulgar phonetic names. The members agreed that Alliance chat users are not permitted to use vulgar phonetic names. The guildmaster of the person using the name is to be informed and requested to rectify the situation.
The above two items are to be included in the Alliance Etiquette Guidelines which will be remailed to every guild leader for distribution to guild members.
Xerxes presented the schedule of upcoming Alliance Seminars: Oct 1: Healing Seminar; Nov 5: Hunter Ranger Seminar; Dec 3: Wizard Seminar. A discussion ensued about the moderators for seminars on GWF and TR. Xerxes will work with guild leaders to ascertain appropriate moderators for these 2018 seminars.
Fennik reported that in order to increase end-game play by Alliance members, he or Vol'jin will organize a weekend MSVA run with assistance from other end-game players. In this way, five or six virgin MSVA Alliance members will be able to complete the instance each time.
Feygorn began a discussion on the possibility of the Helm guild being changed each time it reaches level 20 so lower level guilds will have an opportunity to utilize the development bonuses that permit a guild to rank up faster. After much discussion, the leaders decided to table action on the matter for five months.
The next meeting will be held on Sunday, Nov 6th at 2PM EDT on TS.
The meeting ended at 4:48PM ET.
Respectfully submitted,
Xerxes
Alliance Secretary
September 3, 2017 On Teamspeak
The meeting began at 4PM ET immediately following the Alliance Warlock Seminar.
Fennik noted that there have been repeated episodes of Alliance members using Alliance chat to solicit party members for dungeon raids requiring specific gearing or item level of the participants. After much discussion, the leaders agreed to this resolution: Alliance members who organize a dungeon raid on Alliance chat may only request the basic Cryptic requirments for item or gear.
Xerxes reported that a member on Alliance Teamspeak was using a vulgar phonetic names. The members agreed that Alliance chat users are not permitted to use vulgar phonetic names. The guildmaster of the person using the name is to be informed and requested to rectify the situation.
The above two items are to be included in the Alliance Etiquette Guidelines which will be remailed to every guild leader for distribution to guild members.
Xerxes presented the schedule of upcoming Alliance Seminars: Oct 1: Healing Seminar; Nov 5: Hunter Ranger Seminar; Dec 3: Wizard Seminar. A discussion ensued about the moderators for seminars on GWF and TR. Xerxes will work with guild leaders to ascertain appropriate moderators for these 2018 seminars.
Fennik reported that in order to increase end-game play by Alliance members, he or Vol'jin will organize a weekend MSVA run with assistance from other end-game players. In this way, five or six virgin MSVA Alliance members will be able to complete the instance each time.
Feygorn began a discussion on the possibility of the Helm guild being changed each time it reaches level 20 so lower level guilds will have an opportunity to utilize the development bonuses that permit a guild to rank up faster. After much discussion, the leaders decided to table action on the matter for five months.
The next meeting will be held on Sunday, Nov 6th at 2PM EDT on TS.
The meeting ended at 4:48PM ET.
Respectfully submitted,
Xerxes
Alliance Secretary
Sunday
Seminar on Stronghold Development I
![]() |
| Figure 1: The Steward from Nevembers Lackey's on the Preview Shard |
Welcome,
This Seminar is meant for everyone who is interested in Managing and
Planning a Stronghold in Neverwinter.
Stronghold management includes planning the order of structures you
want to build on your stronghold map as well as monitoring and
directing the resources required for those Buildings.
In Figure 1 you can see The Steward, he is an important NPC
for your Stronghold Development.
By talking to him you can access the Stronghold Overview.
| Figure 2: Stronghold Overview , Summary Tab |
In Figure 2 you can see the Summary Tab of the Stronghold Overview.
Here you‘ll find your current Target and what resources are still
needed for its completion. Important to note is that all shown values
for the strucures in the Overview already take your Stronghold
Alliance Discount into account. Very convenient.
You also see the amount of resources currently stored in your
production structures (Farm, Lumberyard, Mine, Quarry).
![]() |
| Figure 3: Stronghold Overview, Construction Tab |
Figure 3 is showing the Construction Tab which includes a List of all
structures already built on your stronghold map and available Plots
for future projects.
By hovering your cursor over a Structure a smaller window will pop up
showing you the required resources for the next rank of that
building. Again Stronghold Alliance Discount included!
Once you have decided on the next Structure you want to build you can set it as Contribution Target with a click on the button to the bottom of that window. This way your Guildies see what resources are required for their Coffer Donations. You can change the Target as many times as you like.
You can also access this list via your Guild Management Window, but
CAUTION the values which are showing here do not include the Stronghold Alliance
Discount.
Tending
As
mentioned before we have 4 production structures on the stronghold
map namely the Farm (Food), Lumberyard (Wood), Mine (Metal) and the
Quarry (Stone). Those
resources
are important for your main buildings but even more so for the
Temporary Structures.
All of them have a internal storage capacity which will fill up every
8 hours. Depending on the rank of the Structure and on an exiting
support structure that capacity can be increased.
Once
they reach capacity they will stop producing resources. So
go tend them regularly.
John from Ghost Templars made a video on tending which is linked
below.
Resources
There
are a lot of diffrent resources required for building structures on
the stronghold map. Some of them are prouduced over time (Farm,…)
and some can be farmed like the campaign resources, but there are
resources which tend to
always create a bottleneck for your stronghold progression.
Influence, Shards of Power, Gems and Surplus
Equipment will be the most difficult to get resources. Influence
and Shards of Power have a daily cap for earning them. Gems are used
for refinement and Surplus Equipment helps in earning Astral
Diamonds.
Strategies to gather those resources efficiently without cutting into
personal gains will be presented and discussed in a later post.
Temporary Structures
With Mod 11.5 we received the option to build temporary structures on
stronghold map. If you leave the stronghold through the northwestern
tunnel you will arrive at the Millabout Market which
presents 4 Plots for the temporary structures. Any temp. Structure
will last for 7 days and you can only have one of a kind active at
the same time.
We ignore structures which help with Mastercrafting for now and pay
closer attention to structures which produce valuable resources for
your stronghold coffer, namely the Recruiter and the
Gemcutter.
Table 1: Costs for
Recruiter and Gemcutter per week without Stronghold Alliance Discount
Structure
|
Labor
|
Food
|
Metal
|
Stone
|
Wood
|
Production/Week
|
Recruiter
|
12.000
|
38.000
|
27.000
|
24.000
|
32.000
|
16.800 Influence
|
Gemcutter
|
23.000
|
31.000
|
34.000
|
40.000
|
24.000 Gems
|
|
Total/Week
|
35.000
|
38.000
|
58.000
|
58.000
|
72.000
|
As you can see in Table 1 temporary structure are basicly exchange
buildings were you trade lower valued resources for higher valued
ones like Influence and Gems.
The Goal for every Guild still in development should be a constant
Uptime of the Recruiter and the Gemcutter to speedup your Stronghold
Progression.
With the afore mentioned Goal in mind I suggest the following Roadmap
for Stronghold Development. The chosen Boon Structures have a focus
on PvE content, but are in my opinion also viable in PvP.
Roadmap
Guild Hall Rank 5
- Stable rank 1-2
- Milling Yard rank 1(if you can effort it)
- Recruiter every week
Guild Hall Rank 6
- Stable to rank 3
- Market Place to rank 3
- Farm, Lumberyard, Mine, Quarry to rank 3
- Recruiter every week
Guild Hall Rank 7
- Warehouse rank 1-3
- Smelter Yard or Masonry Guild rank 1 (if you
can effort it)
- Recruiter or Gemcutter every week
Guild Hall Rank 8
- Stable to rank 4
- Farm, Lumberyard, Mine , Quarry to rank 4
- Warehouse to rank 4
- Market Place to rank 4
- Recruiter or Gemcutter every week
Guild hall to rank 9
- Wizards Workshop rank 1-4 (depending on your
Conquerer‘s Shard Situation you can also build the Barracks at this
point, but the Power Boon will only unlock at rank 3+)
- Recruiter or Gemcutter every week
Guild Hall Rank 10
- Stable to rank 5
- Wizards Workshop to rank 5
- Warehouse to rank 5
- Market Place to rank 5
- Farm, Lumberyard, Mine , Quarry to rank 5
- Recruiter or Gemcutter every week
Guild Hall Rank 11
-
Masonry
Guild or
Smelters Yard
rank 1 the
one you didn‘t chose earlier (if you can effort it)
-
Recruiter
or
Gemcutter every
week
Guild Hall Rank 12
- Stable to rank 6
- Wizards Workshop to rank 6
- Warehouse to rank 6
- Market Place to rank 6
- Farm, Lumberyard, Mine , Quarry to rank 6
- Milling Yard rank 2, now you can build the
Recruiter and Gemcutter at the same time
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 13
- Barracks 1-6, if you have enough Conquerer‘s
Shards of Power. The upgrade can be postponed until the Guild Hall
upgrade to rank 15.
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 14
- Stable to rank 7
- Wizards Workshop to rank 7
- Barracks to rank 7
- Warehouse to rank 7
- Market Place to rank 7
- Farm, Lumberyard, Mine , Quarry to rank 7
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 15
-
Animal
Pen rank 1
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 16
- Stable to rank 8
- Wizards Workshop to rank 8
- Barracks to rank 8
- Warehouse to rank 8
- Market Place to rank 8
- Farm, Lumberyard, Mine , Quarry to rank 8
- one of your Support Structures (Milling Yard,
Masonry Guild, Smelters Yard, Animal Pen) to rank 8 Animal Pen would
be the cheapest in terms of Shards of power
-
Recruiter
and
Gemcutter every
week
Guild Hall Rank 17
-
Last Boon Plot unlocked: Temple for PvE or Explorer‘s Guild for PvP
With
your last Boon Structuer built there is only one big goal left Guild
Hall Rank 20 and that road is pretty straight foward.
Thoughts
on Boons
Will
be added after an open discussion during the Seminar.
Seminar
on Stronghold Development II
Since
there will be alot of things left unanwsered in 45min of the first
Seminar we will give a second one (maybe even a third).
Topics
for the 2nd Seminar
- Strategies
to overcome the Resource Bottlenecks
- How to make
Astral Diamonds with Temporary Structures
- …
Please
suggest additional topics either during the first Seminar or via
ingame mail to Fennik@rothgarbaerig.
To Tank or Not To Tank?
YOU ARE INVITED!
TANK or NOT TO TANK
Training Workshop for Alliance Neverwinter
Sunday, July 2nd, 3PM EST on Alliance Teamspeak
Prepared by Aussie@mysticaussie
OVERVIEW & PURPOSE
Bringing alliance member’s together to embrace their class, providing practical experience and understanding with sound knowledge; enhancing your gaming career.
SESSION TIME: 3:00pm - 3:45pm
Introduction: Workshop Guests to be introduced
Each speaker will introduce themselves, their build, why they chose to be a
guardian fighter as well as their preference regarding either PVE or PVP.
This short training guide is about pure tanking, Today, we have Alliance members here
to outline their experiences including challenges that face the Guardian Fighter. Each
member has their own style based on these experiences, we ALL started somewhere….
Where did you start?
Guardian Fighters focus on confronting and holding ground against enemies, which
taking the main focus ensuring the attention of the enemy to create an easier defeat. It is
not the primary target of the Guardian Fighter to focus on damage.
Hint:
PVP: defend the node; so that your allies are free to kill, because YOU will not be able to.
PVE: hold up your shield up especially with the boss, bash him for a few seconds let your
stacks build up. Monitor your damage.
Topic One: What abilities are best?
Primary Abilities:
1. Constitution: As a Guardian fighter you need to consider constitution, this will be how much punishment you will take. Your HP (Hit Points).
2. Strength: Damage that you do that will cause the boss to stay focused on you
3. Dexterity: Try and get dexterity as high as possible.
Topic Two: How do I choose what Race?
Picking a race is more personal choice than anything. What makes you happy? What racial abilities does this race offer and ability bonus? Research what will ultimately enhance your play style and build.
Hint: Some races will give you an edge.
Topic Three: Confused with gear and items?
How heavy is the guardian fighter's gear? Well if you are expecting to run a marathon FORGET IT. you are a turtle. You pop out and then hide in your shell so to speak. Find the most defensive/protective armor you can get. Armor gear is important so keep on top of it. You might want to focus on regeneration and life steal. Constant HP regen and stealing HP from your enemies as you attack them.
Hint: PVP: you need to be able to heal yourself over time.
PVE: help the DC/healers in this environment (always keep that shield UP, stay alive and control the combat). Potions will also assist these could save your life.
Topic Four: How do I play?
You need to lead, get aggro, avoid traps and burning areas. You need to be the one to get to the toughest enemy within the group. Take the immediate focus and once defeated, you can then help destroy the adds. This is the time to then heal if you need.
Hint: Used your most damaging daily or encounter to start with. Do not use your daily unless you have too.
Topic Five: What companions/mounts and insignia do I choose?
Interestingly enough there are a lot of opinions on this topic, but if you want to start with the basics here are a few options to start with. Once you are comfortable with your guardian fighter explore up to date companions to assist your class. There are a lot of guides to choose from (google it, ask about it, try it)
Companions: Strikers are great for dps (damage per second) this will assist in speeding things up, some guardians will use the striker then switch out to a healer when encountering a boss. Here are just a few below:
1. Dancing Shield: this will give you a 20% defence debuff on the target hit as well as the 3 X defence slots for bondings along with 3 belt slots.
2. Energon: 5% hp need we say more.
3. Rust Monster: (my favourite) 5% damage debuff on attacker when you are hit and stacks 3 times. 4. Stalwart Golden Lion: this will build your radiant weapon buff (alternatively a Dread Warrior)
5. Healer: cost effective regarding potions, great when you are grouping or challenging the boss, but if your healer gets the aggro make sure make sure that you taunt the enemy from the healer.
Mounts/Insignia bonus: This is an important part of the of your tanking potential, and the many options that are available to you depend on your build type. As stated earlier especially in PVP you need to heal yourself.
This is my suggested Insignia bonus that I have used for my buff/tank build: (Aussie - Fighter Sword Master Tactician/Protector)
- Oppressor’s Reprieve - Heal over time, when stunned, knocked or immobilized 4% of your max HP over 4 seconds.
- Shepherds devotion - when you use your daily power there is an increase in your teammates defence, deflect and movement by 5% of your power.
- Champions Return - heal over time and stamina, when at 50% HP you instantly recover 20% of stamina and healed for 20% of your max HP over 10 seconds.
- Gladiators Guile - move faster when your stamina is high and regen stamina when it is low.
- Survivor’s Blessing - heal over time, when deflecting an attack you are healed 3% of your max HP over 4 sec.
Topic Six: PVE (Player V Environment)
Do you want to be successful to your party? You are the one who leads the group, takes the agro, you wear the damage so that your party does not. Keep the attention of the most powerful enemy. If you are struggling communicate with the party, change strategies, you are the battle manager, if the enemy is not attacking you…. You are NOT doing your job! Look after your healers where possible, agro the attention from the healer. Looooove your healer...
Topic Seven: PVP (Player V Player)
Remember that your party will also be successful when you play as a team in PVP.
TEAM
T=Together,
E=Everyone,
A=Achieves,
M=More.
Contrary to popular belief it is not how many kills you achieve in PVP in my opinion it is about winning the match as a TEAM, communicating strategies, changing tactics, supporting and defending your teammates. If you are in it for yourself, you do not have your party’s best interest in the forefront of your mind. D n D is not about doing it alone, never was. It is very frustrating for a guardian fighter, I assure you YOU will be taunted, YOU will take a beating, YOU will be the bait if you do not work as a TEAM. The guardian fighter will call the targets BACK them up. During PVP there aggro and taunts are lost compared to PVE.
In Conclusion:
Tanking comes with experience and study, ensure that you prepare yourself to be a tank. If you are not experienced in specific dungeons and or PVP there are great youtube videos that will assist in the understanding what is expected. Talk to those who are experienced for tips and guidance …. HAPPY TANKING!!! For more information look for this document and more in the Workshop Seminary channel in Teamspeak.
TANK or NOT TO TANK
Training Workshop for Alliance Neverwinter
Sunday, July 2nd, 3PM EST on Alliance Teamspeak
Prepared by Aussie@mysticaussie
OVERVIEW & PURPOSE
Bringing alliance member’s together to embrace their class, providing practical experience and understanding with sound knowledge; enhancing your gaming career.
SESSION TIME: 3:00pm - 3:45pm
Introduction: Workshop Guests to be introduced
Each speaker will introduce themselves, their build, why they chose to be a
guardian fighter as well as their preference regarding either PVE or PVP.
This short training guide is about pure tanking, Today, we have Alliance members here
to outline their experiences including challenges that face the Guardian Fighter. Each
member has their own style based on these experiences, we ALL started somewhere….
Where did you start?
Guardian Fighters focus on confronting and holding ground against enemies, which
taking the main focus ensuring the attention of the enemy to create an easier defeat. It is
not the primary target of the Guardian Fighter to focus on damage.
Hint:
PVP: defend the node; so that your allies are free to kill, because YOU will not be able to.
PVE: hold up your shield up especially with the boss, bash him for a few seconds let your
stacks build up. Monitor your damage.
Topic One: What abilities are best?
Primary Abilities:
1. Constitution: As a Guardian fighter you need to consider constitution, this will be how much punishment you will take. Your HP (Hit Points).
2. Strength: Damage that you do that will cause the boss to stay focused on you
3. Dexterity: Try and get dexterity as high as possible.
Topic Two: How do I choose what Race?
Picking a race is more personal choice than anything. What makes you happy? What racial abilities does this race offer and ability bonus? Research what will ultimately enhance your play style and build.
Hint: Some races will give you an edge.
Topic Three: Confused with gear and items?
How heavy is the guardian fighter's gear? Well if you are expecting to run a marathon FORGET IT. you are a turtle. You pop out and then hide in your shell so to speak. Find the most defensive/protective armor you can get. Armor gear is important so keep on top of it. You might want to focus on regeneration and life steal. Constant HP regen and stealing HP from your enemies as you attack them.
Hint: PVP: you need to be able to heal yourself over time.
PVE: help the DC/healers in this environment (always keep that shield UP, stay alive and control the combat). Potions will also assist these could save your life.
Topic Four: How do I play?
You need to lead, get aggro, avoid traps and burning areas. You need to be the one to get to the toughest enemy within the group. Take the immediate focus and once defeated, you can then help destroy the adds. This is the time to then heal if you need.
Hint: Used your most damaging daily or encounter to start with. Do not use your daily unless you have too.
Topic Five: What companions/mounts and insignia do I choose?
Interestingly enough there are a lot of opinions on this topic, but if you want to start with the basics here are a few options to start with. Once you are comfortable with your guardian fighter explore up to date companions to assist your class. There are a lot of guides to choose from (google it, ask about it, try it)
Companions: Strikers are great for dps (damage per second) this will assist in speeding things up, some guardians will use the striker then switch out to a healer when encountering a boss. Here are just a few below:
1. Dancing Shield: this will give you a 20% defence debuff on the target hit as well as the 3 X defence slots for bondings along with 3 belt slots.
2. Energon: 5% hp need we say more.
3. Rust Monster: (my favourite) 5% damage debuff on attacker when you are hit and stacks 3 times. 4. Stalwart Golden Lion: this will build your radiant weapon buff (alternatively a Dread Warrior)
5. Healer: cost effective regarding potions, great when you are grouping or challenging the boss, but if your healer gets the aggro make sure make sure that you taunt the enemy from the healer.
Mounts/Insignia bonus: This is an important part of the of your tanking potential, and the many options that are available to you depend on your build type. As stated earlier especially in PVP you need to heal yourself.
This is my suggested Insignia bonus that I have used for my buff/tank build: (Aussie - Fighter Sword Master Tactician/Protector)
- Oppressor’s Reprieve - Heal over time, when stunned, knocked or immobilized 4% of your max HP over 4 seconds.
- Shepherds devotion - when you use your daily power there is an increase in your teammates defence, deflect and movement by 5% of your power.
- Champions Return - heal over time and stamina, when at 50% HP you instantly recover 20% of stamina and healed for 20% of your max HP over 10 seconds.
- Gladiators Guile - move faster when your stamina is high and regen stamina when it is low.
- Survivor’s Blessing - heal over time, when deflecting an attack you are healed 3% of your max HP over 4 sec.
Topic Six: PVE (Player V Environment)
Do you want to be successful to your party? You are the one who leads the group, takes the agro, you wear the damage so that your party does not. Keep the attention of the most powerful enemy. If you are struggling communicate with the party, change strategies, you are the battle manager, if the enemy is not attacking you…. You are NOT doing your job! Look after your healers where possible, agro the attention from the healer. Looooove your healer...
Topic Seven: PVP (Player V Player)
Remember that your party will also be successful when you play as a team in PVP.
TEAM
T=Together,
E=Everyone,
A=Achieves,
M=More.
Contrary to popular belief it is not how many kills you achieve in PVP in my opinion it is about winning the match as a TEAM, communicating strategies, changing tactics, supporting and defending your teammates. If you are in it for yourself, you do not have your party’s best interest in the forefront of your mind. D n D is not about doing it alone, never was. It is very frustrating for a guardian fighter, I assure you YOU will be taunted, YOU will take a beating, YOU will be the bait if you do not work as a TEAM. The guardian fighter will call the targets BACK them up. During PVP there aggro and taunts are lost compared to PVE.
In Conclusion:
Tanking comes with experience and study, ensure that you prepare yourself to be a tank. If you are not experienced in specific dungeons and or PVP there are great youtube videos that will assist in the understanding what is expected. Talk to those who are experienced for tips and guidance …. HAPPY TANKING!!! For more information look for this document and more in the Workshop Seminary channel in Teamspeak.
Tuesday
Announcing: Alliance Tanking Seminar
TANK or NOT to TANK...
An Alliance Training Seminar on Tanking:
Sunday, July 2nd, 3PM (sharp) EST on Alliance Teamspeak
For more information, contact Serena@mysticaussie
Bringing member's together to embrace their GF and OP classes.
Providing practical experience and understanding with sound knowledge; enhancing your gaming career.
Every seminar encourages those members who are interested in a specific class of choice.
We will discuss topics such as back to basics, beginners to advanced, tweak your builds, and play styles - PVP verses PVE the list is endless. We are here to help point you in the right direction.
If you have a specific tanking question, mail it to Xerxes@fidelis#5885. We hope to answer your tanking questions during the seminar.
All the best,
Xerxes
Alliance Secretary
An Alliance Training Seminar on Tanking:
Sunday, July 2nd, 3PM (sharp) EST on Alliance Teamspeak
For more information, contact Serena@mysticaussie
Bringing member's together to embrace their GF and OP classes.
Providing practical experience and understanding with sound knowledge; enhancing your gaming career.
Every seminar encourages those members who are interested in a specific class of choice.
We will discuss topics such as back to basics, beginners to advanced, tweak your builds, and play styles - PVP verses PVE the list is endless. We are here to help point you in the right direction.
If you have a specific tanking question, mail it to Xerxes@fidelis#5885. We hope to answer your tanking questions during the seminar.
All the best,
Xerxes
Alliance Secretary
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